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- OPERATION "JUST BECAUSE"
- COPYRIGHT (C) 1994 ACCIDENTAL SOFTWARE
- "If it's good, it's ACCIDENTAL"
-
- Table of contents
-
- 1. Game features
- 2. System requirements
- 3. Registration
- 4. Registration Benefits
- 5. Printing a Registration Form
- 6. Installation / Set up
- 7. Game Startup
- 8. Start Up Options
- 9. Scenario
- 10. Main Menu
- 11. Player Interface
- 12. Setting Up The Battle
- 13. Fighting The Battle
- 14. Quitting The Battle
- 15. Scoring
- 16. Strategy
- 17. Trouble Shooting
- 18. Use with Windows
- 19. Other Accidental Games
-
- To PRINT A COPY OF THIS MANUAL, you can load this file "MANUAL.TXT" into
- your word processor (this file is ASCII text with no embedded characters).
- You can can redirect the manual to your printer by typing the following
- at the DOS command line. "TYPE MANUAL.TXT > PRN" then push ENTER or select
- REGISTER from the main menu of the program when it is running.
-
- GAME FEATURES
-
- This manual is written for the registered version of this game. To
- save disk space and provide an incentive for registration to those who
- consider this game to be a worthwhile investment, some game options
- are not available in the unregistered (shareware) version of this game.
-
- 1. Provides a Classic Battle Ship type game.
- 2. Play with one of 3 computer generated players.
- 3. Play against another "Human" player if desired.
- 4. Use Infrared technology to help seek out your enemy.
- 5. Use your jet fighter to help kill your enemy in the quickest fashion.
- 6. Access game information on line.
- 7. Set up your options for battle and the game will save your options.
- 8. Sound Blaster voice files are available to registered users who
- order them.
-
- SYSTEM REQUIREMENTS
-
- 1. IBM or 100% compatible computer.
- 2. EGA or VGA compatible display with 256K RAM on the video card.
- 3. Hard disk.
- 4. 520K of free RAM (530k with Sound Blaster)
-
- Desired equipment:
-
- 1. Mouse.
- 2. Sound Blaster.
-
- REGISTRATION
-
- 1. The game supplied is an unregistered version. This version is
- provided as a demonstration of the game capabilities and provides
- a functioning game. Some game enhancements are reserved
- for those users who find this game to be a worthwhile investment.
- Shareware is a try before you buy marketing method. If you make
- regular use of this software, you are expected to "purchase" it by
- paying the registration fee. Registered users will receive a disk
- with the most current version of this game. The registered
- version has several game enhancements not available in the shareware
- copy. These features are listed below.
-
- REGISTRATION BENEFITS
-
- 1. Your registered version implements all 3 computer generated opponents.
- 2. Your registered version implements the 2 player option.
- 3. Your registered version will save game options and recall them for
- follow on games.
- 4. Sound Blaster support is provided. If you have a Sound Blaster or 100%
- compatible system, you can order the optional voice pack for this game.
- These files will allow you to hear digital recordings for some computer
- generated opponents.
- 5. Registered users can order additional Accidental Software games at a
- discount. If you order the Voice Pack for OPERATION "JUST BECAUSE",
- you will receive the Voice Pack for any other games you purchase free.
- If these games are ordered at one time, you need only pay one shipping
- and handling fee for the entire order. See "OTHER ACCIDENTAL GAMES"
- at the end of this file for a description of these games.
-
- PRINTING A REGISTRATION FORM
-
- A registration / order form can be printed out from the game by selecting
- "REGISTER" from the main menu. The form is ASCII text and should print
- on most printers. If you can't print out of copy of the registration
- / order form, just send us the information above. The file name for the
- order form is "ORDERFRM.TXT", you can load this file into your word
- processor for print out if desired. Please include the type of disk
- desired. Better yet, call us a call at 1-800-771-6746 and charge it.
-
- INSTALLATION / SET UP
-
- The game must be installed to your hard disk with the install program
- provided. All required game files are compressed to the file
- "JB.EXE". A listing of all required files can be found in the
- text file "PACKLIST.TXT". The compression and extraction routines used
- for diskette data is LHA and is copyrighted by Haruyasu Yoshizaki. LHA is
- used as per the terms of Mr. Yoshizaki's documentation.
-
- GAME START UP
-
- Type "OJB.EXE" to start the game once it has been properly installed.
-
- START UP OPTIONS
-
- NO EXPANDED MEMORY: Type "OBJ NOES" to start the game with
- no expanded memory calls. If the game behaves erratically
- or locks up your computer, there may be a problem with your
- expanded memory manager and this game. If this is the case,
- attempt to run the program without expanded memory calls by
- using this option.
-
- SILENT MODE: Type "OJB SILENT" and the game will start
- without any sound effects being heard. This will turn off
- the Sound Blaster interface. The only way to get the Sound
- Blaster back after starting the game with "OJB SILENT" is
- to start the game with "OJB BLASTER". (Registered Version
- Only)
-
- SOUND BLASTER: To restore sound blaster function after starting
- the game with "OJB SILENT", type "OJB BLASTER". (Registered
- Version Only)
-
- SCENARIO
-
- You command an allied fleet charged with defending your area of
- responsibility (GRID SQUARE). You have 5 ships plus an addition-
- al cruiser/command ship. Your aircraft carrier is capable of
- launching one fighter attack aircraft equipped with radiation and
- infrared missiles. You have electronic counter measure jamming
- and infrared jamming available to spoil the enemy's air power
- attacks. Your infrared jammer will also jam his infrared detec-
- tion equipment (IR SCOPE). You may play against another person
- or against one of the enemy's top commanders. You will have to
- contend with his relentless shelling and possible air attacks.
- Beware, the waters may be mined. Your mission is to sink all of
- the enemy ships before he sinks yours.
-
- MAIN MENU
-
- When the game starts, you are presented with the MAIN MENU listed
- below. The first 4 menu selections provide much important infor-
- mation concerning game play. Please familiarize yourself with
- each of these selections before starting the battle.
-
- 1. OPTIONS
- 2. DETAILS
- 3. SHIP INFO
- 4. OPPONENTS
- 5. START BATTLE
- 6. QUIT
- 7. REGISTER (shareware version) or HERO LIST (registered version)
-
- 1. OPTIONS - This menu selection allows you to change several
- features of the game, as desired. They are:
-
- KEYBOARD/MOUSE DAY/NIGHT
- FIGHTERS/MINES 1 OR 2 PLAYERS
- IR SCOPES
-
- Each of these is documented as it is selected. Different game
- options will dramatically change the intensity of the game. With
- all options selected, the game can be very fast paced and the
- outcome will be determined to a large extent on how well you can
- use your equipment. Any desired game options must be selected
- before START BATTLE. All game options are OFF unless selected,
- and are reset to OFF any time the MAIN MENU is entered in the shareware
- version of this game. In the registered version, all game options
- are saved and reloaded with each new game.
-
- To play against another person, select 1 OR 2 PLAYERS and chose
- the desired options from the menu presented. One player will
- play for the ALLIED FORCES and one player will play for the ENEMY
- FORCES. NOTE: Two the two player option is not implemented in
- the shareware version of this game.
-
- 2. DETAILS - Five pages of game information are presented in
- this menu choice.
-
- 3. SHIP INFO - A list of the ships available to each side is
- shown. Information concerning the number of hits required to
- sink a ship and its function in the battle can be found in this
- selection.
-
- 4. OPPONENTS - This item presents a short biography and picture
- of each computer opponent. Each opponent has a different strate-
- gy for attempting to sink your ships depending on which options
- are selected for game play. Each player presents a different
- difficulty level as listed below.
-
- #1 IVAN DEMONIAC - low difficulty
- #2 PERRY NOIA - medium difficulty
- #3 ULE SHEVA - high difficulty (not available
- in the shareware version of this game)
-
- 5. START BATTLE - This item takes you to the command ship where
- the battle takes place.
-
- 6. QUIT - Use this selection to end the game.
-
- 7. HERO LIST - will not be present on this menu in the shareware
- version of this game. Scores are saved when the game is QUIT
- and the player has earned some points for his/her performance
- during the battle.
-
- PLAYER INTERFACE (GAME INPUT)
-
- The primary game input device is a mouse. To select a menu item
- with the mouse, highlight the desired item by dragging the mouse
- to the item, then press the left mouse button. If you don't use
- a mouse, all game input may be done with the keyboard. Keyboard
- input is accomplished by highlighting the desired item with the
- arrow keys and pressing enter or by pressing the desired number
- key. Information for keyboard input is available from within the
- command ship by pressing [?] if there is no mouse present or keyboard
- has been selected as the playing option.
-
- SETTING UP THE BATTLE
-
- The battle takes place from inside your COMMAND SHIP. The com-
- mand ship is equipped with war status boards that track the
- number of hits and misses for each side. The ship is also
- equipped with a cannon used to fire on the other side. If you
- are playing with the FIGHTERS ACTIVE OPTION, you will also re-
- ceive information when the allied pilot is firing on the enemy
- and when the enemy pilot is firing on the allied position.
-
- To get started you must "PLACE YOUR SHIPS" in your battle square.
- The ally's battle square is the one on the left side of the ship
- and the enemy's battle square is on the right. Move the hand
- pointer to the ship you want to place in the BATTLE SQUARE and
- press the left mouse button. The ship will be highlighted with a
- box (see illustration) to let you know it is the one selected.
- Move the hand pointer to the grid you want to place the left most
- end of that ship on (for horizontally represented ships) or the
- grid you want to place the top most end of the ship on (for
- vertically represented ships); now press the left mouse button
- again. The ship will appear in the "battle square" in the posi-
- tion you selected.
-
- You may elect to have the computer select a random placement of
- the ships for you. To do this move the hand pointer to the [A]
- and push the left mouse button. Alternately, push the [A] key on
- the keyboard.
-
- NOTE: If you do not have a mouse, a help box will appear at the
- top of the screen to provide you with information for placing
- your ships.
-
- FIGHTING THE BATTLE
-
- Start the battle by SELECTING A TARGET GRID. Move the hand
- pointer to the enemy BATTLE SQUARE then choose a small square
- (grid) within the BATTLE SQUARE. Push the left mouse button to
- select that grid as your target. An X will mark that grid as the
- selected target and the FIRE and RESET buttons located below the
- ENEMY BATTLE SQUARE will change color to signify that they may
- now be used to fire the gun or reset the gun so that a different
- grid may be selected (see illustration). To FIRE the gun, move
- the hand pointer to the FIRE button and push the left mouse
- button. Select DETAILS from the MAIN MENU for a listing of other
- buttons and their functions.
-
- NOTE: If you do not have a mouse, move the flashing cursor to the
- desired grid then push [ENTER] or [SPACE]. To fire the gun push
- [ENTER] or [SPACE] again. Push [?] for a help box explaining
- keyboard input.
-
- After firing the gun you will be switched to a view from
- above the battle where you can watch the action. This view
- remains until both sides have shot their cannon.
-
- The battle will continue until one side has all its ships in the
- battle square sunk. When a ship is hit, the area hit will be
- superimposed with a bullseye. When a ship is entirely covered it
- is considered sunk.
-
- QUITTING THE BATTLE
-
- The game is quit from the MAIN MENU. To get back to the MAIN
- MENU, push [ESCAPE] from within the command ship view and select
- "Y" to the "MAIN MENU? (Y/N)" query.
-
- SCORING
-
- Your will receive a score for your performance during game play
- if you play at least 1 entire game that does not end in a draw.
- The highest possible score is 2500. Your score can be improved
- by:
-
- 1. Playing a minimum of 3 consecutive games (providing at
- least 2 of the 3 games are won).
-
- 2. Not missing any shots.
-
- 3. Playing against higher difficulty opponents (see
- OPPONENTS above for difficulty ratings). Human opponents
- are assigned a difficulty rating of medium.
-
- 4. Winning all games played.
-
- 5. The highest possible scores are obtained by using the
- IR SCOPES ON option and selecting the MASTER game level.
-
- STRATEGY
-
- OPTION: FIGHTERS ACTIVE
-
- Attempt to knock out your enemy's aircraft carrier so that his
- pilot will be forced to leave. Pilots can generally make 3
- additional firing passes after that side's aircraft carrier is
- sunk before they leave the battle area. Air power is usually the
- deciding factor. If your jammers are out or degraded, the oppos-
- ing fighter becomes much more effective in finding targets.
-
- Target his jammers, as soon as one or more of
- his jammers are hit or sunk, your fighter becomes much more
- effective in finding targets. See FIGHTERS/MINES under the
- OPTION menu for a table that shows fighter effectiveness versus
- jammer damage.
-
- OPTION: IR SCOPES ACTIVE
-
- NOTE: Some enemy IR SCOPE technicians are very skilled and seldom
- miss a shot.
-
- IR SCOPE interpretation is an acquired skill. At first it may
- appear that there is merely a scattering of random false targets
- on your scope. Click on the gain up button to raise the gain.
- More targets will appear, you should now look for a series of
- repeating dots that may represent a ship. See IR SCOPES under
- the OPTIONS menu for more information concerning IR SCOPE inter-
- pretation and scope techniques.
-
- Try to target the enemy's INFRARED JAMMER (located on his de-
- stroyer) first. Once his IR JAMMER is destroyed or disabled,
- your IR SCOPE picture improves markedly and you should be able to
- target the remainder of his fleet.
-
- The IR SCOPE has a mine discrimination feature that may be help-
- ful. To use this feature, set the gain all the way down. The
- bottom 2 gain settings will allow the scope to show only possible
- mine positions and targets that have already been hit. Mines and
- false mine indications are shown as blue dots, any red dots
- correspond to ships already hit. Mines are difficult to discrim-
- inate and you will see many false mine indications. Your job
- will be to determine which are real and which are false.
-
- Use the EP (EMERGENCY POWER) button only when necessary since it
- will trigger temporary shut down of your IR SYSTEM for cool down.
- This temporary shut down will last until 3 additional shots are
- taken by that player.
-
- Three game levels are available if you select IR SCOPES ON. When
- first learning to use the IR SCOPES, you may want to use the
- RECRUIT setting and play against IVAN DEMONIAC until you gain
- some proficiency.
-
- TROUBLE SHOOTING
-
- If this game locks up your computer, the most likely cause is the
- Sound Blaster interface conflicting with some other portion of your
- system. A likely source of conflict may be your mouse driver.
- You can eliminate the Sound Blaster portion of this program by typing
- "OJB SILENT" when starting the game. If the game then runs you know
- the problem lies with the Sound Blaster. If this is the case, you could
- attempt to load a different mouse driver, then restart the game normally
- to see if that will cure your system lockup problems.
-
- USE WITH WINDOWS
-
- 1. This product was not written specifically for windows compatibility,
- but in most cases it can be used from WINDOWS 3.1. Compatibility with
- WINDOWS is not guaranteed. To use this product from windows perform the
- following.
-
- a. Install the program normally from DOS. Make note of the drive
- and directory on which you installed the program.
- b. Start Windows. Bring up the Program Manager.
-
- NOTE: If you want to place this file into an existing Program
- Group, select the program group you want this program to fit
- into and skip to step f.
-
- c. Click on File then click New.
- d. Select Program Group then click the OK button.
- e. In Description enter "ACCIDENTAL", then click the OK button.
- f. Click File from the Program Manager, then click New.
- g. Select Program Item then click the OK button.
- h. In the Program Item Properties box enter the following.
- Description : "OPERATION JUST BECAUSE"
- Command Line : "OJB.EXE"
- Working Directory: (enter the drive and directory as noted in A
- above. EXAMPLE: "C:\OJB"
- i. Click Change Icon button then click the next OK button.
- j. In the File Name block enter "(drive and directory as noted in A
- above plus "\OJB.ICO"), then push the OK button.
- EXAMPLE: "C:\OJB\OJB.ICO".
- k. You should see the OPERATION JUST BECAUSE icon appear as the
- Program Item Properties dialogue box reappears. Push the OK
- button and you are now done.
-
- OTHER ACCIDENTAL GAMES
-
- These exciting and addictive games from Accidental Software will
- provide hours of entertainment and excitement. Each game has been
- carefully designed to provide a realistic simulation of the game it
- emulates. These games use keyboard or mouse and require 545K or less
- or Free RAM, EGA or VGA, DOS 3.1 or above, and a hard disk. Each
- game except Ultimate Poker has Sound Blaster support. NOTE: A sound
- blaster or 100% compatible system is required for sound support.
-
- ULTIMATE BACCARAT
-
- Have you always wondered how to play BACCARAT but were afraid to ask? Relax
- and pull up a chair at this friendly baccarat table. You can play with 3
- computer generated characters, or if you prefer real human companionship, you
- can play with up to 5 other "human" players. A Tutor is provided to take you
- through the game step by step. Once you have learned the game you can turn
- the tutor off and go it on your own. You can check the game stats of any
- player at the table, change game speed, set your own bet amounts, repeat your
- last bet, push your last win, or lay a new bet. All bets are implemented.
- The dealer talks you through the game. Many more features. Be prepared for
- the best baccarat game in town and you don't even have to learn with
- real money.
- ULTIMATE GIN
-
- Pull up a seat and get ready for a great game of GIN RUMMY with one of 8
- computer players. Choose the game variation you like to play (Standard
- Gin or one of 2 forms of Oklahoma Gin). Hollywood scoring is an option
- you can choose to spice up the game. How about the game score? You can
- set the game score and all bonus points to the way you want them. Play up
- to 40 games in a match with any of the 8 players. Continue the match at
- a later time, or start a new match if desired. Check out the player's
- biographies and see which one (playing skill for each is different) you want
- to challenge. Set the game speed, check the score book at any time and
- much more.
- ULTIMATE BLACKJACK
-
- Enter a fully animated casino card game and gambling school where you play
- solo against the dealer or with any of 12 computer characters, each with a
- different style of play (biographies included!). Set the number of decks,
- change the rules to match any casino, and monitor stats as the game
- progresses. See how the other player's strategies and bets fare in the long
- run. Want more, how about this -- a simulation feature lets you test custom
- strategies! You can even use 2 different card counting systems. Novices
- will also appreciate the slick online tutor that suggests the best moves.
- Even more features are included, but be prepared! If you take a seat at
- this table you may never get up!
-
- ULTIMATE ROULETTE
-
- Play roulette with up to 4 computer generated players. Learn all possible
- bets and their odds. Place your bets and spin the wheel. Choose the
- standard American wheel with green 00 and 0 bets or the European Wheel
- with only 0 green bets. Select the simulations feature, place your bets,
- then run a simulation of up to 30000 spins of the wheel to see how your
- strategy fairs. The simulations feature will also graph the results of
- the actual bets you have made as well as see a graph of the numbers that
- have dropped for the session so far.
-
- ULTIMATE POKER
-
- Play poker with any 3 of 8 computer opponents. Games include 5 card stud,
- 7 card stud, High Chicago, and Holdem. Use your mouse to point and click
- your way through the entire game. Access stats to help determine the best
- move. Change the table stakes, and game speed. This is a great game of
- poker, and that is no bluff.
-
- DIGITAL DOWNS
-
- Capture the excitement of spending a day at the races. This animated horse
- racing simulation will keep you coming back for more. This game incor-
- porates an easy to use mouse interface that allows you to point and click
- your way through the entire game. A data base of 3000 horses in 30 stables
- keeps the action fresh from race to race. Win, Place, Show, Exacta,
- Quenelle, and Daily Double bets are available. Many more features make
-
- ULTIMATE CRAPS
-
- Play craps with 3 computer generated players. Learn all possible
- bets and their odds. Place your bets and roll the dice. Three stats
- tables available to keep you appraised of your progress and help
- you determine which bets are working for you. Use Bet Units to system-
- atically increase bets or facilitate development of your own betting
- sytem. Virtually all major bets are available including Place, don't
- Place, Buy and Lay bets. Help screens are available for every major bet
- choice. This is the Ultimate Craps tool for learning the game and testing
- your strategies before using real money.
-
- ASP STATEMENT
- _______
- ____|__ | (R)
- --| | | ----------------------
- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
- -----| | |-------------------------
- |___|___| MEMBER
-
- "This program is produced by a member of the Association of Shareware
- Professionals (ASP). ASP wants to make sure that the shareware principle
- works for you. If you are unable to resolve a shareware-related problem
- with an ASP member by contacting the member directly, ASP may be able to
- help. The ASP Ombudsman can help you resolve a dispute or problem with an
- ASP member, but does not provide technical support for members' products.
- Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442
- or send a CompuServe message via CompuServe Mail to ASP Ombudsman 70007,3536.
-
- this an excellent horse racing entertainment program.
-